BABYLON JS ENVIRONMENT
BABYLON JS ENVIRONMENT
BABYLON JS ENVIRONMENT
Timeline
Timeline
7 DAYS
7 DAYS
7 DAYS
VISIT PROJECT WEBSITE
VISIT PROJECT WEBSITE
Softwares
Softwares
Babylon JS, Blender
Babylon JS, Blender
Babylon JS, Blender
Interactive 3D Low-Poly Environment
Interactive 3D Low-Poly Environment
Interactive 3D Low-Poly Environment
To kick things off, I sourced a few assets to craft an aesthetic environment. This 3D scene served as the foundation for my wen interactive experience, with its simplistic yet visually appealing design.
To kick things off, I sourced a few assets to craft an aesthetic environment. This 3D scene served as the foundation for my wen interactive experience, with its simplistic yet visually appealing design.
To kick things off, I sourced a few assets to craft an aesthetic environment. This 3D scene served as the foundation for my wen interactive experience, with its simplistic yet visually appealing design.
Challenge
Challenge
Challenge
Integrating teleportation, particle effects, and character control into a low-poly 3D web environment, while optimizing performance across and balancing creative vision with technical constraints, posed significant challenges.
Integrating teleportation, particle effects, and character control into a low-poly 3D web environment, while optimizing performance across and balancing creative vision with technical constraints, posed significant challenges.
Integrating teleportation, particle effects, and character control into a low-poly 3D web environment, while optimizing performance across and balancing creative vision with technical constraints, posed significant challenges.
PROCESS
PROCESS
PROCESS
1. This stylized 3D scene served as the foundation for my interactive experience, with its simplistic aesthetic. Utilizing Babylon.js, I integrated the low-poly environment into a web application. Through the framework's capabilities, I was able to add various interactive elements to the scene, truly bringing it to life.
1. This stylized 3D scene served as the foundation for my interactive experience, with its simplistic aesthetic. Utilizing Babylon.js, I integrated the low-poly environment into a web application. Through the framework's capabilities, I was able to add various interactive elements to the scene, truly bringing it to life.
1. This stylized 3D scene served as the foundation for my interactive experience, with its simplistic aesthetic. Utilizing Babylon.js, I integrated the low-poly environment into a web application. Through the framework's capabilities, I was able to add various interactive elements to the scene, truly bringing it to life.
2. I implemented a teleportation system that allows users to instantly transport themselves to different areas within the environment. By simply clicking on designated hotspots, users can seamlessly navigate the 3D world, adding an engaging layer of interactivity.
2. I implemented a teleportation system that allows users to instantly transport themselves to different areas within the environment. By simply clicking on designated hotspots, users can seamlessly navigate the 3D world, adding an engaging layer of interactivity.
2. I implemented a teleportation system that allows users to instantly transport themselves to different areas within the environment. By simply clicking on designated hotspots, users can seamlessly navigate the 3D world, adding an engaging layer of interactivity.
3. Character Control Instead of using a traditional static camera, I implemented character control, allowing users to navigate the environment from a first-person perspective. This immersive approach heightens the sense of presence and exploration, enabling users to freely roam the 3D world at their own pace.
3. Character Control Instead of using a traditional static camera, I implemented character control, allowing users to navigate the environment from a first-person perspective. This immersive approach heightens the sense of presence and exploration, enabling users to freely roam the 3D world at their own pace.
3. Character Control Instead of using a traditional static camera, I implemented character control, allowing users to navigate the environment from a first-person perspective. This immersive approach heightens the sense of presence and exploration, enabling users to freely roam the 3D world at their own pace.
Solution
Solution
Solution
I dedicated time to learning Babylon.js, studying its documentation and experimenting with techniques for implementing teleportation, particle effects, and character control. I also optimized performance through asset optimization and efficient rendering pipelines.
I dedicated time to learning Babylon.js, studying its documentation and experimenting with techniques for implementing teleportation, particle effects, and character control. I also optimized performance through asset optimization and efficient rendering pipelines.
I dedicated time to learning Babylon.js, studying its documentation and experimenting with techniques for implementing teleportation, particle effects, and character control. I also optimized performance through asset optimization and efficient rendering pipelines.