TWINMOTION ENVIRONMENTS

TWINMOTION ENVIRONMENTS

TWINMOTION ENVIRONMENTS

Timeline

Timeline

2 MONTHS

2 MONTHS

2 MONTHS

Softwares

Softwares

Twinmotion, Unity and Blender

Twinmotion, Unity and Blender

Twinmotion, Unity and Blender

Prototyping High-Poly 3D SCENES

Prototyping High-Poly 3D SCENES

Prototyping High-Poly 3D SCENES

This involved creating 3D high-poly prototypes using the Twinmotion software. The project aimed to showcase a detailed and immersive preview of our game/interactive space concepts before proceeding with the full development.

This involved creating 3D high-poly prototypes using the Twinmotion software. The project aimed to showcase a detailed and immersive preview of our game/interactive space concepts before proceeding with the full development.

This involved creating 3D high-poly prototypes using the Twinmotion software. The project aimed to showcase a detailed and immersive preview of our game/interactive space concepts before proceeding with the full development.

Challenge

Challenge

Challenge

To strike a balance between creating highly detailed 3D environments while ensuring efficient workflow and quick turnaround times. Additionally, optimizing performance and maintaining smooth navigation within the prototypes across various hardware configurations was crucial to deliver an engaging user experience.

To strike a balance between creating highly detailed 3D environments while ensuring efficient workflow and quick turnaround times. Additionally, optimizing performance and maintaining smooth navigation within the prototypes across various hardware configurations was crucial to deliver an engaging user experience.

To strike a balance between creating highly detailed 3D environments while ensuring efficient workflow and quick turnaround times. Additionally, optimizing performance and maintaining smooth navigation within the prototypes across various hardware configurations was crucial to deliver an engaging user experience.

PROCESS

PROCESS

PROCESS

1. Rapid Prototyping: We leveraged Twinmotion's intuitive interface and extensive library of high-quality assets to swiftly create small-scale prototypes for our pitch projects. This allowed us to provide our audience with a realistic impression of the potential final product.

1. Rapid Prototyping: We leveraged Twinmotion's intuitive interface and extensive library of high-quality assets to swiftly create small-scale prototypes for our pitch projects. This allowed us to provide our audience with a realistic impression of the potential final product.

1. Rapid Prototyping: We leveraged Twinmotion's intuitive interface and extensive library of high-quality assets to swiftly create small-scale prototypes for our pitch projects. This allowed us to provide our audience with a realistic impression of the potential final product.

2. Capstone Project: Our capstone project involved creating an immersive beach environment to raise awareness about coastal erosion control. We first developed a high-end environment in Unity, complete with character control and detailed assets. However, we faced challenges in achieving a portable and user-friendly interactive output.

2. Capstone Project: Our capstone project involved creating an immersive beach environment to raise awareness about coastal erosion control. We first developed a high-end environment in Unity, complete with character control and detailed assets. However, we faced challenges in achieving a portable and user-friendly interactive output.

2. Capstone Project: Our capstone project involved creating an immersive beach environment to raise awareness about coastal erosion control. We first developed a high-end environment in Unity, complete with character control and detailed assets. However, we faced challenges in achieving a portable and user-friendly interactive output.

3. Twinmotion Implementation: To overcome the limitations encountered in Unity, we replicated the beach environment in Twinmotion, leveraging its ability to create high-quality, interactive experiences with a focus on real-time rendering and optimization.

3. Twinmotion Implementation: To overcome the limitations encountered in Unity, we replicated the beach environment in Twinmotion, leveraging its ability to create high-quality, interactive experiences with a focus on real-time rendering and optimization.

3. Twinmotion Implementation: To overcome the limitations encountered in Unity, we replicated the beach environment in Twinmotion, leveraging its ability to create high-quality, interactive experiences with a focus on real-time rendering and optimization.

Solution

Solution

Solution

Our team learned the importance of selecting the right tools for the job, as well as the value of rapid prototyping in effectively communicating our creative vision to stakeholders. The project also highlighted the significance of balancing visual fidelity with performance optimization, ensuring a seamless experience across various hardware configurations.

Our team learned the importance of selecting the right tools for the job, as well as the value of rapid prototyping in effectively communicating our creative vision to stakeholders. The project also highlighted the significance of balancing visual fidelity with performance optimization, ensuring a seamless experience across various hardware configurations.

Our team learned the importance of selecting the right tools for the job, as well as the value of rapid prototyping in effectively communicating our creative vision to stakeholders. The project also highlighted the significance of balancing visual fidelity with performance optimization, ensuring a seamless experience across various hardware configurations.